2009-04-20, 23:26:29
Althend Wrote:Imbalance is not resolved because the opposite can use the same imbalance....
You do have a point.
I was thinking what if when the trader actually does get killed, he loses, say, 10 wood. I know this isn't how BattleTanks is supposed to be, that when you die you lose resources, but it would work quite well i believe. At least until you have rediculous amounts of wood. Starting a trader you normally need 10 deliveries to reach the point where you can trade two items in one go at 20 wood, unless you go for the farther more dangerous mines. If someone killed the trader after this he had to start over again at 10wood, which would automatically make the shared income lower, and also put more emphasis on killing the enemy trader with mines at trade master, chasing him more, or whatever.
You could also maybe set the penalty to losing a percentage wood, with a low threshold of 10wood, 20wood, depending on trader level or even time.
-Ayeshia-