2009-04-25, 09:16:14
I love this Idea!
How about some Weapon with varying Damage?
I researched a lot of time to find a VERY GOOD Formula!
(You could also tell me requirements for a new formula you would like to use. I will help finding that formula.)
(Deaths+1) / (Kills+Deaths/2 + 1) + 0.5
This weapon is autobalancing itself, depending on the user!
Its like a "noob only weapon", but if you are pro then it still does 50% dmg.
If the noob stats are 2 kills and 8 death, then it does 178% dmg.
Ain't this very autobalancing?
Maximum dmg at zero kills and infinite deaths would be 250%
How about some Weapon with varying Damage?
I researched a lot of time to find a VERY GOOD Formula!
(You could also tell me requirements for a new formula you would like to use. I will help finding that formula.)
(Deaths+1) / (Kills+Deaths/2 + 1) + 0.5
This weapon is autobalancing itself, depending on the user!
Its like a "noob only weapon", but if you are pro then it still does 50% dmg.
If the noob stats are 2 kills and 8 death, then it does 178% dmg.
Ain't this very autobalancing?
Maximum dmg at zero kills and infinite deaths would be 250%