2009-04-25, 13:46:56
Oh my formula wasn't meant for an area damage.
Its for a normal weapon, with varying dmg or varying range.
For varying range i would suggest (Deaths+1) / (Kills+Deaths/2 + 1) + 1 this would vary from 1-3
Indeed this with area dmg would be impossible to balance.
Oh, or you just vary the cooldown time with the formula.
Or vary cooldown and damage in opposite way, such that the damage per time would stay the same, but the better your stats, the faster it shoots
Its for a normal weapon, with varying dmg or varying range.
For varying range i would suggest (Deaths+1) / (Kills+Deaths/2 + 1) + 1 this would vary from 1-3
Indeed this with area dmg would be impossible to balance.
Oh, or you just vary the cooldown time with the formula.
Or vary cooldown and damage in opposite way, such that the damage per time would stay the same, but the better your stats, the faster it shoots