2009-04-27, 00:52:28
Quickreply:
Changing ranges of a weapon is a very good idea, it just needs to have a good way to being introduced. I will add it to the list when i get around to finishing my topic post.
1.5secs weapon switch time is good as a standard, so people dont have to think about different times on different weapons > more confusion
However with a unique weapon, this does not have to be the case. One 'special property' i have already thought of was instant switch or autoswitch. It could render all switch weapons instant switching too (hard).
As for bobbob247's idea of multi-ranged unique property, it could be done through having more than 2 weapons, so that switching does not simply go back, but in a cycle. Example:
Initial range: 600
Click once: 750
Click twice: 850
Third etc..950
Fourth etc..
Last click: 1300
Special properties should not 'add' anything bad like extra long switching time but as a normal weapon i would suggest having a longer switch time to prevent switching abuse, so its not "too versatile". Another method is having more levels of weapon (more work) but this means each switch doesnt cause a great change of dps.
ps. i'll have proper wording and explanations so there is no confusion when talking about uniques...
Changing ranges of a weapon is a very good idea, it just needs to have a good way to being introduced. I will add it to the list when i get around to finishing my topic post.
1.5secs weapon switch time is good as a standard, so people dont have to think about different times on different weapons > more confusion
However with a unique weapon, this does not have to be the case. One 'special property' i have already thought of was instant switch or autoswitch. It could render all switch weapons instant switching too (hard).
As for bobbob247's idea of multi-ranged unique property, it could be done through having more than 2 weapons, so that switching does not simply go back, but in a cycle. Example:
Initial range: 600
Click once: 750
Click twice: 850
Third etc..950
Fourth etc..
Last click: 1300
Special properties should not 'add' anything bad like extra long switching time but as a normal weapon i would suggest having a longer switch time to prevent switching abuse, so its not "too versatile". Another method is having more levels of weapon (more work) but this means each switch doesnt cause a great change of dps.
ps. i'll have proper wording and explanations so there is no confusion when talking about uniques...
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