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New tank: Celestial Tank & Psychopath
#2
Quote:[R] Celestial Breath (Active)
*Only available when HP<50% of MaxHP.
Unleash a powerful breath of laser toward a single opponent. The attack lasts until user's Mana runs out, the target is out of range, or user's HP>50%
Only Heroes.

Level 1: Damage: 250/s Range: 800 /Cooldown: 60 /Mana: 1/sec
Level 2: Damage: 350/s Range: 750 /Cooldown: 60 /Mana: 1.5/sec
Level 3: Damage: 450/s Range: 700 /Cooldown: 60 /Mana: 2/sec
Level 4: Damage: 550/s Range: 650 /Cooldown: 60 /Mana: 2.5/sec
Level 5: Damage: 650/s Range: 600 /Cooldown: 60 /Mana: 3/se

Why would you want to level this? At level one it has the highest damage/mana and the longest range.

I would suggest keeping the range constant, and make the initial mana cost 2/sec (conserving the +0.5 mana/sec /level)




Your cooldown for almost all the Psychopath's specials need to be increased. A stun move should have a CD of at least 40, possibly 50.

The mechanics behind Suspended Animation (Active) seems strange, since the physics of the tank shouldn't be affected by the pilot's brain - the engine doesn't work any slower if you chill their brain.

again, the cooldown needs to be increased for this ability with a range of say 60 -> 40 secs.

Quote:Spread the interference of waves, so that units around it are also stunned (including allies, creeps and target itself).
This skill is only effective to a unit that is having "stun" status

I am not sure what you mean by having stun status, could you please elaborate?
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Messages In This Thread
Re: New tank: Celestial Tank & Psychopath - by GooglyBoogly - 2009-05-16, 02:06:33

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