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Reduce Infernal Rain damage by 25% after lvl1
#12
Well, the Skyfortress was imbalacedWink
Remember when it completely disables a tank and nobody could fire back except there is a second tank in range who stuns. Thats why a lot of threads were postet in this forum.

Otherwise the infernal got a 2 seconds area effect stun before ultimate and can stop multiple enmies fom stunning you - the SF got no second stun.

To the bad strategy. I think what i mentioned is not so bad if you add a teleporter to the Skytanks inventory it could be good equipped. The thing with the inernal and the ice canons is just an example. When infernal got better in the past i saw guys selling a lot shit like hulls and some weapons just to rush for infernal - and they own with nearly nothing in the inventory.

Well Prog, you´re right in the following case. You loose 2 times to such gameplay and then ... start to save for infernal at the right time, that means you try to reach infernal money at 1:00h or 1:05, latest point 1:10h mark to stop being owned by infernals. But you just do that, because you know very well, that you loose if you buy a hull and a 10k weapon before you do saving. Its just the infernalWink [And I think there are at least 30 BT pro´s out there who know that upgrading armor and saving early enough for big tanks is the only way to defend against]

Other point, its not the SF why I am suggesting here. When the SF is imbalanced it would be a problem of the SF, but has nothing to do with the infernal ultimateWink

I repeat: I dont want the infernal get useless or so, just a "little" correction, maybe damage or not moving while ultimate - I dont care. It would be very strong too.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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Messages In This Thread
Re: Reduce Infernal Rain damage by 25% after lvl1 - by Gammagulp - 2009-06-10, 15:14:58

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