2009-08-31, 11:51:45
Yea i said smth similar when i learned this
Magnet Pulse
When activated, any damage dealt by medivac with weapons will deal a small percent of damage in a 600 AoE for 7 seconds.
Passive: When Medivac deals damage to an opponent with weapons, it heals all allied tanks in 800 range.
(AoE damage will not stact passive healing)
Level 1: Deals 4% damage in 600 radius. Heals 4% percent of damage dealt.
Level 2: Deals 8% damage in 600 radius. Heals 8% percent of damage dealt.
Level 3: Deals 12% damage in 600 radius. Heals 12% percent of damage dealt.
Level 4: Deals 16% damage in 600 radius. Heals 16% percent of damage dealt.
Level 5: Deals 20% damage in 600 radius. Heals 20% percent of damage dealt.
Quote:I didnt know that a trigger can read out from another triggers event.
Magnet Pulse
When activated, any damage dealt by medivac with weapons will deal a small percent of damage in a 600 AoE for 7 seconds.
Passive: When Medivac deals damage to an opponent with weapons, it heals all allied tanks in 800 range.
(AoE damage will not stact passive healing)
Level 1: Deals 4% damage in 600 radius. Heals 4% percent of damage dealt.
Level 2: Deals 8% damage in 600 radius. Heals 8% percent of damage dealt.
Level 3: Deals 12% damage in 600 radius. Heals 12% percent of damage dealt.
Level 4: Deals 16% damage in 600 radius. Heals 16% percent of damage dealt.
Level 5: Deals 20% damage in 600 radius. Heals 20% percent of damage dealt.
Trolololo