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The 5-minute income needs to be removed.
#6
Maybe the force gold can be divided every second? Maybe not the whole force gold at the same time, but 5% of the gold each second, which is then subtracted from the gold, so if your force kills a tower you wont receive a bunch of gold in one hit, but will get some more money over time until it is completely divided.

The gold division per second has these advantages:
- less text messages
- theres no problem with buying a weapon at 4:30 any more (good for new players and it isnt annoying when you are dead at 4:30 but know that it would be better to wait for 5:00)
- theres already an income per second, of which very few people know its origin (it is depending on the amount of CPs you are holding already, players could be informed about that somewhere else) => From 2 different gold incomes to 1, a good thing.

disadvantages:
- you dont see where the gold is coming from (however, nobody knows the way the force gold is calculated anyways, so that would not really change much)
- maybe its interesting to see new items after the 5 minute marks, so that the power of tanks increases step by step (however, then 10 minutes would be better probably)


That could also reduce the annoying wait time for 75 gold cp-teleport, when you have just bought new items. Dont know whether this is worth a change, but another option could be the possibility to teleport, no matter if you have 75 gold, you will just pay it later when you got enough money, interesting option imho. 75 gold really isnt that much and together with the wait-time the price is much higher (because in that 10 seconds you could already have earned a lot more money, so without that wait time it would be fairer in some way + reduce the chance of an annoying message telling you CP-teleport doesnt work)
Just save the debts in a variable and then subtract it every second, or maybe even only subtract it from the following income per secoind.

by the way, the idea to make the CP target a wider area around the CP but still teleport near the CP itself was a great idea, i dont know the actual range of which the target area has been enlarged, but probably i would enlarge it further, as clicking somewhere near the CP on the minimap, in the direction of which you want to appear near the CP, is VERY relaxed. It would only be neccessary to find a good way for targeting the base and make the target area around the base bigger in the right shape. Anyways, the base isnt much of a problem as it is easy to click.

I like all of the ideas, they are simplyfying and dont have a crucial effect on balancing:

- Force Gold into Income per Second
- Allow CP Teleporting with less than 75 Gold and then subtract the Gold later on
- Enlarge CP Teleport Target Area


EDIT: By the way, the force gold is just a relict from the very first Battle Tanks versions and the idea is simply copied from Battle Ships and Tank Wars, probably now its time to get rid of this old improper code.
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Messages In This Thread
Re: The 5-minute income needs to be removed. - by Bob666 - 2009-10-09, 21:29:32

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