2009-10-10, 12:45:20
Ehm scron, first: The player with the more gold will always be able to afford a new weapon earlier.
Other than that, The team holding a factory gets gold for it everytime creeps spawn there. In a fair way. Same with destroyed factories. That is the high force gold in the end of the game for the winning team.
DOTA: This is Battle Tanks, and we already discussed different ways to handle destroyed factories, DOTA was an example often. However, we decided to keep it this way.
No divided gold is actually less fair, because you can only kill a lot of units when you have a lot of firepower. This makes you unable to try different tactics.
Other than that, The team holding a factory gets gold for it everytime creeps spawn there. In a fair way. Same with destroyed factories. That is the high force gold in the end of the game for the winning team.
DOTA: This is Battle Tanks, and we already discussed different ways to handle destroyed factories, DOTA was an example often. However, we decided to keep it this way.
No divided gold is actually less fair, because you can only kill a lot of units when you have a lot of firepower. This makes you unable to try different tactics.