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The 5-minute income needs to be removed.
#17
[quote="Bob666"]Ehm scron, first: The player with the more gold will always be able to afford a new weapon earlier.

Other than that, The team holding a factory gets gold for it everytime creeps spawn there. In a fair way. Same with destroyed factories. That is the high force gold in the end of the game for the winning team.

DOTA: This is Battle Tanks, and we already discussed different ways to handle destroyed factories, DOTA was an example often. However, we decided to keep it this way.

No divided gold is actually less fair, because you can only kill a lot of units when you have a lot of firepower. This makes you unable to try different tactics.[/quote]
So why exactly is DOTA not a good example? This is an aos map.

Let me just list a few "tactics"
1) jerk around all game, get the free noob gold and save it.
2) get hunter and get a bunch of free kills

Option 2:
1) Just roam around ganking because farming a lane is extremely inferior to it.
-- and this is why DOTA is such a good example. In DOTA you can't just do that and get gold by doing "NOTHING".
If you don't earn the gold, you certainly don't deserve it. The free income decreases the gold advantage that a
person can obtain in the same way HB speeds up the game. It isn't the mode that is bad, it's the fact that the
free gold is wrecking the game because people can start off doing awesome and turn around to lose to that lame
player who gets hunter and masses 5-10 kills quickly to negate any edge you had to begin with. Saying
"strategies that don't require firepower would not be viable" -- I have news for you, all of them are LAME.
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Messages In This Thread
Re: The 5-minute income needs to be removed. - by scron2 - 2009-10-11, 22:28:51

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