2009-10-31, 19:57:40
Way back when there was an idea for an end-game support/troop tank purposed by Cdek. The "Troop Transporter"...
http://forum.btanks.net/viewtopic.php?f=...ter#p25553
http://forum.btanks.net/viewtopic.php?f=...ter#p25553
IlPalazzo Wrote:An idea to make the Trooptransporter an end-game support tank. Thoughts?
Transport Tank
Cost: 12,500
Speed: 300
HP: 12,500
Armor: 15
1. Deploy Medical Staff (Active - CD: 30 Seconds)
Level 1 (10M) - Creates 1 Medic – Can Resurrect 1 Ally Creep every 10 Seconds
Level 2 (20M) - Creates 2 Medics - Can Resurrect 1 Ally Creep every 9 Seconds
Level 3 (30M) - Creates 3 Medics - Can Resurrect 1 Ally Creep every 8 Seconds
Level 4 (40M) - Creates 4 Medics - Can Resurrect 1 Ally Creep every 7 Seconds
Level 5 (50M) - Creates 5 Medics - Can Resurrect 1 Ally Creep every 5 Seconds
Note: Medics have the same health as marines and can resurrect 1 Allied Creeps.
2. Troop Supplies (Passive)
Level 1 – Increase Creep Movement Speed by 7%, Attack Speed by 3%, and Reduces All Damage Taken by 2%
Level 2 – Increase Creep Movement Speed by 14%, Attack Speed by 6%, and Reduces All Damage Taken by 4%
Level 3 – Increase Creep Movement Speed by 21%, Attack Speed by 9%, and Reduces All Damage Taken by 6%
Level 4 – Increase Creep Movement Speed by 28%, Attack Speed by 12%, and Reduces All Damage Taken by 8%
Level 5 – Increase Creep Movement Speed by 35%, Attack Speed by 15%, and Reduces All Damage Taken by 10%
3. Attack Formation (Active - CD: 40 Seconds)
Level 1 – Spirit Link 3 Hero/Troops Together
Level 2 - Spirit Link 6 Hero/Troops Together
Level 3 - Spirit Link 9 Hero/Troops Together
Level 4 - Spirit Link 12 Hero/Troops Together
Level 5 - Spirit Link 15 Hero/Troops Together
4. Ultimate – Radio HQ (Active - CD: 40 Seconds) - 5 Sub-abilities with a shared cooldown
a. Request Tank Parts
Level 1 (15M) – Parashoots 1 Upgraded Healer Runes After 10 Seconds
Level 2 (30M) – Parashoots 1 Upgraded Healer Runes After 8 Seconds
Level 3 (45M) – Parashoots 2 Upgraded Healers Runes After 7 Seconds
Level 4 (60M) – Parashoots 2 Upgraded Healers Runes After 6 Seconds
Level 5 (75M) – Parashoots 3 Upgraded Healers Runes After 5 Seconds
b. Request Reinforcements
Level 1 (15M) – Paradrops 1 Groups of 5 Marines after 5 Seconds
Level 2 (30M) – Paradrops 2 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 3 (45M) – Paradrops 3 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 4 (60M) – Paradrops 4 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 5 (75M) – Paradrops 5 Groups of 5 Marines every 5 Seconds after 5 Seconds
c. Establish Rendezvous Point – Allows Allied tanks use "Control Point Teleport" to the immediate surrounding area. (Invulnerable, 5 Second Build Time)
Level 1 (15M) – Summons a Rendezvous Point for 15 Seconds
Level 2 (30M) – Summons a Rendezvous Point for 22 Seconds
Level 3 (45M) – Summons a Rendezvous Point for 30 Seconds
Level 4 (60M) – Summons a Rendezvous Point for 37 Seconds
Level 5 (75M) – Summons a Rendezvous Point for 45 Seconds
d. Request Air Strike
Level 1 (15M) – Drops 3 Bombs, dealing 450 Damage in a 400 Range Radius
Level 2 (30M) – Drops 3 Bombs, dealing 550 Damage in a 400 Range Radius
Level 3 (45M) – Drops 4 Bombs, dealing 550 Damage in a 400 Range Radius
Level 4 (60M) – Drops 4 Bombs, dealing 650 Damage in a 400 Range Radius
Level 5 (75M) – Drops 5 Bombs, dealing 650 Damage in a 400 Range Radius
e. EMP Bomb
Level 1 (15M) – Prevents all spell casting within a 400 Range Radius for 2 seconds
Level 2 (30M) – Prevents all spell casting within a 400 Range Radius for 3 seconds
Level 3 (45M) - Prevents all spell casting within a 400 Range Radius for 4 seconds
Level 4 (60M) – Prevents all spell casting within a 400 Range Radius for 5 seconds
Level 5 (75M) – Prevents all spell casting within a 400 Range Radius for 6 seconds
5. Tank-Cannon (Passive, CD: 1 Second)
Level 1 – 60 Damage
Level 2 – 120 Damage
Level 3 – 180 Damage
Level 4 – 240 Damage
Level 5 – 300 Damage
Starcraft II
PandaBearGuy.614
PandaBearGuy.614