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New Items Ideas
#2
Quote:Artillery Launcher (2500) (non-tinker, non-exploder)

(Ground only) Fires a artillery shot in a small area. Does 1000 damage, 2 sec stun. 40 sec cooldown.

If you had this in mind with the range of Artillery Shot as well, it would be my first choice for a weapon because it's overpowered. --;

Hell, with that damage even a range of 600 would be overpowered... I can't think of many ideas to make this balanced except perhaps making the damage occur 2-3 seconds (Depending on range) after it reaches the destination. Or if the projectile speed is excessively slow if that's possible...

Quote:Mega Glaive (2750): Fires a 600 damage weapon that deals damage to units in a lane (Large glaive, wide hit). It does triple damage vs creeps. 35 sec cooldown.

Also overpowered. This item would definitely punish Troop Command/Army users, but it would also be overpowered against players if it had even the range of Jet Wave. With a press of a button you kill most if not all of the meatshields most players rely on to stay alive in addition to taking about half of his hit points. I really can't see an item like this in the game.

Quote:Mounted Tank Rocket (2500) (Only for ground tanks, non-tinker, non-exploder)

Fires a 2000 range rocket that does 1000 damage, 1 sec stun. 40 sec cooldown. 1 attack upgrade required. (I know this could be a trouble at start, since it can kill heli at 1 shot, so therefore I added 1 attack level requirement. Also light tank is 300 gold short from getting it at start)

Why the hate for air? I think this should be a weapon for air logically, since I believe aerial combat initially became involved for their ability to hit hard, fast, and destroying tanks. Five minutes I feel is still a bit early, considering you are prematurely obtaining an L5 ability with excessive range, though with that price tag it'll probably hurt more to buy anyway...

Quote:Mounted Lava Cannon (5000) (Only for ground tanks, non-tinker, non-exploder)

Fires a 2000 range lava shot that does 2000 damage, 1 sec stun. 40 sec cooldown. 3 attack upgrades required.

Mounted Torpedo Cannon (10000) (Only for ground tanks, non-tinker, non-exploder)

Fires a 2000 range torpedo shot that does 4000 damage, 1 sec stun. 40 sec cooldown. 5 attack upgrades required.


I set only for ground cuz I'm not sure if those air tanks should also be able to get this items. You may perhaps think this is some sort of cheap copy of heavy tanks/demon tanks tank shot, maybe it is ^^

Personally I think we have enough deadly abilities to deal with in the endgame as it is, from actual tanks no less. All this kind of item could really do is cripple the person who purchases it and whoever he fires at. Nobody wins with this kind of item in the game I'd say. Though now that you bring it up, maybe some items like Orbital Control could be given a passive attack in addition to their current use... Either way, I find the items that only have an occasional nuke have limited use and any items that can really punish tanks should have drawbacks, like possibly evading or something. Orbital Control I'd consider to be fine in that regard, it's a bit random, area-of-effect that can be avoided...

Quote:Special Items

Battery Charger (1500)

Boosts mp regen with 1 mp pr sec. Upgraded version gives 2 mp pr sec. (Maybe a consumable upgrade variant?)

This is a case of not being useful enough to bother implementing in my opinion. Sure the regeneration would probably allow you to use two abilities on your tank at will when the cooldowns come around, but chances are your opponents will fend you off before it can take serious effect in a prolonged siege. And it would be just about useless when defending...

Quote:Teleport Beacon (600) (1 charge)

Creates a 2000 hp beacon that lasts for 10 seconds and which allows you to use Control Point Teleporter to a CP or homebase. Also allows your teammates to teleport at the beacon while it's up. (Maybe that last part is a bit to imba :?)

A Control Point actually under your control I presume? Consumable or not, I feel it's too easy to defend as it is without items like these and the cost doesn't do much in a prolonged game anyway.

Quote:Hangar Bays (6500) (Only for air)

Requires 5 attack and defense upgrades. Gives the launch fighter abilities for air tanks. You get a selection of 4 types of fighters you can launch. It lasts 15 seconds, 45 sec cooldown.

Launches: 9 fighters/bombers/interceptors/hunters

Each fighter has a 2x60dps phönix (plasma) fire normal weapon. Each bomber has a 75dps (bombs) weapon that targets ground only and a 90 dps (burning projectile) weapon that target structures only. ach interceptor has 2x75 dps (rocket) weapon that target air only. Each hunter has 90 dps (Hammer) hero only weapon. (They all have a 1 dmg normal attack, so they may pursue enemies, no life drain at all; for example Hunters does only attack heroes, so they pursue heroes) All weapons has 600 range.

Troop Command is overpowered as it is, the last thing we need is a potentially improved version of it...
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Messages In This Thread
New Items Ideas - by TKF - 2007-09-18, 22:41:52
Re: New Items Ideas - by Kenny - 2007-09-20, 04:10:33
Re: New Items Ideas - by TKF - 2007-09-20, 15:23:05
Re: New Items Ideas - by TKF - 2007-10-03, 16:51:12
Re: New Items Ideas - by psycho_dmr - 2007-10-03, 16:59:45
Re: New Items Ideas - by Prog - 2007-10-03, 18:05:31
Re: New Items Ideas - by Batto - 2007-10-03, 18:24:39
Re: New Items Ideas - by TKF - 2007-10-03, 18:50:42
Re: New Items Ideas - by Prog - 2007-10-03, 20:45:46
Re: New Items Ideas - by TKF - 2007-10-05, 17:11:50
Re: New Items Ideas - by Bob666 - 2007-10-05, 18:17:22
Re: New Items Ideas - by TKF - 2007-10-05, 19:39:43
Re: New Items Ideas - by Phönix - 2007-10-09, 21:57:18
Re: New Items Ideas - by TKF - 2007-10-10, 02:04:34
Re: New Items Ideas - by TKF - 2007-10-25, 22:12:49
Re: New Items Ideas - by Kenny - 2007-10-28, 08:04:02
Re: New Items Ideas - by TKF - 2007-10-29, 11:16:52
Re: New Items Ideas - by Kenny - 2007-10-30, 02:53:31
Re: New Items Ideas - by TKF - 2007-10-31, 18:44:29
Re: New Items Ideas - by Bob666 - 2007-10-31, 20:17:00
Re: New Items Ideas - by TKF - 2007-10-31, 22:31:34
Re: New Items Ideas - by horselance - 2007-11-03, 20:00:07
Re: New Items Ideas - by Bob666 - 2007-11-04, 20:50:43
Re: New Items Ideas - by DerSatan - 2007-11-04, 21:28:08
Re: New Items Ideas - by Bob666 - 2007-11-04, 21:41:28
Re: New Items Ideas - by TKF - 2007-11-05, 13:39:01
Re: New Items Ideas - by DerSatan - 2007-11-05, 13:47:38
Re: New Items Ideas - by TKF - 2008-03-04, 21:54:30
Re: New Items Ideas - by horselance - 2008-03-05, 13:18:25
Re: New Items Ideas - by DerSatan - 2008-03-05, 21:35:00
Re: New Items Ideas - by TKF - 2008-03-06, 17:25:45
Re: New Items Ideas - by TKF - 2008-06-26, 17:56:28
Re: New Items Ideas - by JpOO - 2008-06-28, 19:26:00
Re: New Items Ideas - by TKF - 2008-06-28, 19:45:41
Re: New Items Ideas - by JpOO - 2008-06-28, 23:42:16
Re: New Items Ideas - by TKF - 2008-06-29, 00:47:28

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