Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Different cost of creeps upgrading
#3
I see. But in your variant, creepup is a business of tinkers. IMO thats a case of traders. If your team has advanced trader, the difference between creeps of both sides will be more than 5 lvls, for example 11,12 - 26,28 like in ours evening game.

There is another problem (for my opponents Big Grin ) in that situation - too difficult to kill creeps. What it means? For they: less kills - less money & exp.; for us: our creeps are walking through the enemys base like knife through butter (or nearly so Smile ) from all 3 lanes, and a process of killing opponents tanks becomes easy because of they weapons are trying to get your creeps and your ones are damaging only they tanks.

P.S. Lasertower and other defencive structures becomes very strong and cheap to rebuild.
Reply


Messages In This Thread
Re: Different cost of creeps upgrading - by TKF - 2008-04-15, 16:05:38
Re: Different cost of creeps upgrading - by Kumanezuma - 2008-04-16, 08:32:28
Re: Different cost of creeps upgrading - by Batto - 2008-04-16, 11:20:52
A - by Batto - 2008-04-17, 20:09:47

Possibly Related Threads…
Thread Author Replies Views Last Post
  Ghost Tank's summoned ghosts creeps [also other creeps] Battlemaniac 9 6,186 2010-04-17, 07:42:00
Last Post: cyberrabies
  increasing the cost of tp as the game goes on BENNIE.FM 13 8,899 2010-04-06, 04:40:08
Last Post: IlPalazzo
  weapon cost VuDu 21 15,221 2010-01-11, 20:25:39
Last Post: sam_ach
  Increasing the cost of Teleporter Shift1 47 44,178 2009-10-24, 17:30:51
Last Post: TKF
  New Earlygame Weapon Idea: Midrange (/Longrange) Only Creeps Nachtwache 8 6,975 2009-10-04, 17:45:35
Last Post: Equiem



Users browsing this thread: 1 Guest(s)