2008-04-15, 16:05:38
I think the upgrades should stay at the same price, cuz in late game upgrades are weaker, cuz enemy creeps are also quite strong and notice their strength differences from upgrades less.
At start, upgrades are quite expensive cuz you don't have so much money, and in late game it's harder to make creeps much stronger than the opponents, cuz the creep power differences becomes less. Every 10 min, creeps gets 10% stronger power and hp, and that is downlane linearly upgrade. 10% of original value in increase every time.
See what I mean? IMO upgrades doesn't need increased cost for each upgrade. This shows 10 total tech level difference!
It's best to upgrade tech as soon as possible, but also you have little gold at start is a risky strategy to ruin your own tank development. However trader can more likely afford such strategy, since he just trades, and is unable to carry weapons.
At start, upgrades are quite expensive cuz you don't have so much money, and in late game it's harder to make creeps much stronger than the opponents, cuz the creep power differences becomes less. Every 10 min, creeps gets 10% stronger power and hp, and that is downlane linearly upgrade. 10% of original value in increase every time.
- A lv 5 armor and weapon creep is 2.25 times stronger than a lv 0 armor and weapon creep. (power of 5 tinker do 2 upgrades at start)
A lv 10 armor and weapon creep is 1.77 times stronger than a lv 5 armor and weapon creep
A lv 15 armor and weapon creep is 1.65 times stronger than a lv 10 armor and weapon creep
A lv 20 armor and weapon creep is 1.44 times stronger than a lv 15 armor and weapon creep
A lv 25 armor and weapon creep is 1.36 times stronger than a lv 20 armor and weapon creep
A lv 30 armor and weapon creep is 1.30 times stronger than a lv 25 armor and weapon creep
See what I mean? IMO upgrades doesn't need increased cost for each upgrade. This shows 10 total tech level difference!
It's best to upgrade tech as soon as possible, but also you have little gold at start is a risky strategy to ruin your own tank development. However trader can more likely afford such strategy, since he just trades, and is unable to carry weapons.