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weapon cost
#12
Buying from the enemy base isn't that illogical ... If someone rolled up to your shop with a tank are you going to refuse to sell to him? Well, if you had weapons, maybe you would - but if you're unarmed, you'd probably just give'm the damn thing.

Perhaps if you disable buying weapons but allow people to buy from the merchants that don't sell weapons (blacksmith, paladin, and alchemist shop) it would make more sense? You won't interfere with the flow of the game and the concept would seem less "stupid."

scron2 Wrote:Like I said you can buy a fixing tinker guy and use it to deliver the item. There is no difference.
You have to pay 350(?) gold for a Tech Mech and 75 every time you teleport him out. Not to mention you have to wait for the thing to scurry over to your tank. There is a difference.
Starcraft II
PandaBearGuy.614
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Messages In This Thread
weapon cost - by VuDu - 2009-12-23, 15:13:37
Re: weapon cost - by Paladon - 2009-12-23, 15:57:08
Re: weapon cost - by Prog - 2009-12-23, 16:09:54
Re: weapon cost - by psycho_dmr - 2009-12-23, 19:21:37
Re: weapon cost - by RoCk_StuFF - 2009-12-27, 02:46:14
Re: weapon cost - by qweqqweq - 2009-12-27, 19:21:20
Re: weapon cost - by VuDu - 2009-12-27, 20:07:31
Re: weapon cost - by scron2 - 2010-01-05, 01:26:19
Re: weapon cost - by VuDu - 2010-01-05, 11:59:37
Re: weapon cost - by scron2 - 2010-01-05, 20:58:44
Re: weapon cost - by qweqqweq - 2010-01-06, 01:30:48
Re: weapon cost - by IlPalazzo - 2010-01-06, 12:14:10
Re: weapon cost - by kingnounours - 2010-01-06, 17:31:41
Re: weapon cost - by Althend - 2010-01-06, 20:06:49
Re: weapon cost - by VuDu - 2010-01-06, 22:23:26
Re: weapon cost - by IlPalazzo - 2010-01-06, 22:48:20
Re: weapon cost - by Saiyuki - 2010-01-07, 01:41:35
Re: weapon cost - by scron2 - 2010-01-07, 05:39:20
Re: weapon cost - by IlPalazzo - 2010-01-07, 08:15:51
Re: weapon cost - by Battlemaniac - 2010-01-07, 16:08:57
Re: weapon cost - by sam_ach - 2010-01-11, 20:25:39

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