2010-01-24, 00:36:19
this item is designed for tier1 tanks, so it should be affordable at the start of a "normal" 3k game.
the idea behind is to provide some sort of protection for tier1 & tier2 tanks against tier3 and up
the concept is simple, it reflects a % of the damage back to the attacker
so the more firepower the attacker has the more the return.
in the case of mines it simply deflects the damage, so it hurts less.
this a shield but it can be used as a weapon at the same time
at level 1 = 20% reflected back to attacker
at level 2 = 320% reflected back to attacker
at level 3 = 40% reflected back to attacker
at level 4 = 50% reflected back to attacker
at level 5 = 60% reflected back to attacker
at level 6 = 70% reflected back to attacker
at level 7 = 80% reflected back to attacker
at level 8 = 90% reflected back to attacker
at level 9 = 100% reflected back to attacker
at level 10 = 120% reflect back to attacker
it will simply reflect all soft of attacks, including creeps, mines, hero only weapons, etc. except magic base attacks, nets, and that sort of things.
standard creeps and weapons attack are reflected back to the nearest target, based on the range of the attacker,
so if some one fires you at 1300 it reflects back randomly to 1300 range at anything
if you get fired by something at 600 range it reflects back to the same distance
you get the idea
in the case of hero only weapon the damage is reflected back to the attacker
in the case of mines it would work similarly to the standard weapons reflection
now the only restriction i'll put, limited to tank from tier 1 and 2 only, so if you upgrade to a tier 3 and above tank, the shield/weapon turns into a hull or a mana shield with the ability to refill your mana quickly, fast enough to make it useful, but slow enough to not make the one using it invincible... (reminds you of BattleShip anyone? that tiny ship that refilled the shield so fast that was technically immune unless you had 5 upgraded heavy damage weapon)
i think a mana shield is better,
as that will allow for later on to be combined into an upgraded gold hull+reflect shield+repair kit pack or something like that.
in the case of mana shield for tier3 tanks and up it will become as follow
at level 1 = 20 mana/shield point
at level 2 = 30 mana/shield point
at level 3 = 40 mana/shield point
at level 4 = 50 mana/shield point
at level 5 = 60 mana/shield point
at level 6 = 70 mana/shield point
at level 7 = 80 mana/shield point
at level 8 = 90 mana/shield point
at level 9 = 100 mana/shield point
at level 10 = 110 mana/shield point
so as long as you have mana it will work like a hull, and when it's depleted damages are taken from the regular HP points.
i know all this requires quite a bit of coding, but it'll be a fun shield/weapon with endless possibilities
upgrade prices are to be determined, as it has 10 levels of upgrade, so it should not be too cheap nor too expensive, because at level 9 and 10 it becomes a really effective weapon
perhaps something similar to the laser upgrade price, but less say 1500 so in the end you'll need 3000 + 15000 that's a 18000 shield/weapon
this way it prevents people from exploiting the shield/weapon, and mass all 6 slots with them... which will make you really reflective but useless otherwise if no one attacks you. LOL :lol:
it'll be interesting to see the explosion from a suicide bomber deflected nearby.
also the side effect of this weapon is that it reflects damages to both friendly and foes. :wink:
the idea behind is to provide some sort of protection for tier1 & tier2 tanks against tier3 and up
the concept is simple, it reflects a % of the damage back to the attacker
so the more firepower the attacker has the more the return.
in the case of mines it simply deflects the damage, so it hurts less.
this a shield but it can be used as a weapon at the same time
at level 1 = 20% reflected back to attacker
at level 2 = 320% reflected back to attacker
at level 3 = 40% reflected back to attacker
at level 4 = 50% reflected back to attacker
at level 5 = 60% reflected back to attacker
at level 6 = 70% reflected back to attacker
at level 7 = 80% reflected back to attacker
at level 8 = 90% reflected back to attacker
at level 9 = 100% reflected back to attacker
at level 10 = 120% reflect back to attacker
it will simply reflect all soft of attacks, including creeps, mines, hero only weapons, etc. except magic base attacks, nets, and that sort of things.
standard creeps and weapons attack are reflected back to the nearest target, based on the range of the attacker,
so if some one fires you at 1300 it reflects back randomly to 1300 range at anything
if you get fired by something at 600 range it reflects back to the same distance
you get the idea
in the case of hero only weapon the damage is reflected back to the attacker
in the case of mines it would work similarly to the standard weapons reflection
now the only restriction i'll put, limited to tank from tier 1 and 2 only, so if you upgrade to a tier 3 and above tank, the shield/weapon turns into a hull or a mana shield with the ability to refill your mana quickly, fast enough to make it useful, but slow enough to not make the one using it invincible... (reminds you of BattleShip anyone? that tiny ship that refilled the shield so fast that was technically immune unless you had 5 upgraded heavy damage weapon)
i think a mana shield is better,
as that will allow for later on to be combined into an upgraded gold hull+reflect shield+repair kit pack or something like that.
in the case of mana shield for tier3 tanks and up it will become as follow
at level 1 = 20 mana/shield point
at level 2 = 30 mana/shield point
at level 3 = 40 mana/shield point
at level 4 = 50 mana/shield point
at level 5 = 60 mana/shield point
at level 6 = 70 mana/shield point
at level 7 = 80 mana/shield point
at level 8 = 90 mana/shield point
at level 9 = 100 mana/shield point
at level 10 = 110 mana/shield point
so as long as you have mana it will work like a hull, and when it's depleted damages are taken from the regular HP points.
i know all this requires quite a bit of coding, but it'll be a fun shield/weapon with endless possibilities
upgrade prices are to be determined, as it has 10 levels of upgrade, so it should not be too cheap nor too expensive, because at level 9 and 10 it becomes a really effective weapon
perhaps something similar to the laser upgrade price, but less say 1500 so in the end you'll need 3000 + 15000 that's a 18000 shield/weapon
this way it prevents people from exploiting the shield/weapon, and mass all 6 slots with them... which will make you really reflective but useless otherwise if no one attacks you. LOL :lol:
it'll be interesting to see the explosion from a suicide bomber deflected nearby.
also the side effect of this weapon is that it reflects damages to both friendly and foes. :wink: