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HB, New Modes, and Normal Mode
#2
lemme just throw some ideas/suggestions in here:
# increase control point teleport costs to 200 Gold: reduce cptp's to the needed minimum
# disable some tanks ( trader + exploder ): some tanks are simply too hard to play or get too much of an advantage by the huge gold flow
# enforce tank requirements: high end tanks can't be bought too soon, team needs to get armor level
# enable tanks only after "req. armor level" minutes, if available: move the chance to get a high end tank a bit further away
# add an upgrade ( dummy item ) cooldown of 60 seconds for armor and weapon upgrades: disabling/reducing the fast pace to get higher tanks if ext.req. is active
# towers and troops takes 10% less damage on weapons/skills: a bit harder to get 'easy' creep gold
# increase base hp, dmg and armor by 15% of troops and towers: buffing the creeps
# enable conquest victory: fast chance to win, reducing the base defending part of the enemy team.
Not yet totally dead, you can find the Team and possibly new and old Players on our new Discord Server. Join by this Instant Invite: https://discord.gg/FbbGbHj


Messages In This Thread
HB, New Modes, and Normal Mode - by IlPalazzo - 2010-01-26, 06:46:13
Re: HB, New Modes, and Normal Mode - by Saiyuki - 2010-01-26, 13:20:19
Re: HB, New Modes, and Normal Mode - by Prog - 2010-01-26, 14:18:14
Re: HB, New Modes, and Normal Mode - by Tom-Ace - 2010-01-27, 01:02:42
Re: HB, New Modes, and Normal Mode - by Althend - 2010-01-27, 01:15:43
Re: HB, New Modes, and Normal Mode - by IlPalazzo - 2010-01-27, 03:00:38
Re: HB, New Modes, and Normal Mode - by scron2 - 2010-01-27, 04:34:26
Re: HB, New Modes, and Normal Mode - by Tom-Ace - 2010-02-14, 21:41:12
Re: HB, New Modes, and Normal Mode - by Paladon - 2010-02-14, 22:52:58
Re: HB, New Modes, and Normal Mode - by mooneye - 2010-04-04, 21:21:03
Re: HB, New Modes, and Normal Mode - by Paladon - 2010-04-04, 21:42:31

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