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I think the to towers at base are to weak !
#3
BENNIE.FM Wrote:If your base becomes vulnerable after orginal towers are down its sucks i don't like long games either but com-on there to weak need more hp and more damage even more splash if you could it only takes 1 good oppurtunity after 1 hour to kill a base and and its towers i don't see why it would hurt to make them stronger just the 2 defending the actual base

the best solution is to UP the amount of HP, Damage + RANGE of the towers when upgrading them from the smith (the empire upgrades for weapon & armors)

right now it does that already, but the amount of HP + Damage added is not that much

so if they duplicate 2x the amount of HP per upgrade and 2x damage per upgrade, and thrown in Extra Range.... say from 1000 to 1300 or more
i'll say add range on 50 increments per upgrade. starting from 1000 as it is right now
so at level 1 upgrade for weapon upgrade it goes up to 1050, another weapon upgrade, and it goes to 1100, and more and more
so by level 20 upgrades the range becomes 2000, which will make enemy think twice before sieging the base.

and this makes the Mortar units even the more powerful , and you will need to work as a team to siege a tower
as the mortar guys dies of 1 hit usually, so you need to carefully deploy them to hit the towers, and using 2 or more player as a shield the mortar units
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Re: I think the to towers at base are to weak ! - by Battlemaniac - 2010-02-05, 21:30:58

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