2010-02-08, 03:37:00
I'll start with what's most important. Lag issues. I play locally with 100% aussies so lag SHOULD be minimal. But in our case, Infernal Robot's abilities lag everyone. Most of the time it is when host is using it and it is worst when Infernal implements the ultimate ability.
There are also a few cases with other tanks but haven't confirmed them yet. This often occurs after 45 minutes of game play and only in similar situations. I'll report back here when I find them.
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This game needs more aerial tanks. 5 air versus 19 ground?
Because of this I am almost glad that Sky Fortress is as powerful as it is.
Also, something needs to be done with Air Ship. It needs to be empowered. I hate the fact that I can beat an Air Ship with a Helicopter + Gold Hull with the same amount of weapons. This is because Air Ship lacks any useful abilities. Those bee swarms aren't useful against tanks unless you melee which defeats the purpose of an aerial tank. Only semi useful against creeps and towers. Not even close to as useful as Thunder's abilities. The zapper is weak as piss... often used in kill-steal situations or creep steal. The rain has no guarantee of damaging the opponent. I've tried all sorts of weird strats with Air Ship such as advanced troop command, bombs, short ranged weapons, long ranged weapons, mines, tank only (and normal weapons that complement Air ship)... none which seem to be useful against regular old ass power builds. I find that air tank is useful ONLY when you are ahead of the weapons race. If only there was an extra item like the web launcher that works on ground units or change that bee shit ability to some ground mine that does 2% damage and stuns for 2 seconds.. that would be awesome.
There are also a few cases with other tanks but haven't confirmed them yet. This often occurs after 45 minutes of game play and only in similar situations. I'll report back here when I find them.
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This game needs more aerial tanks. 5 air versus 19 ground?
Because of this I am almost glad that Sky Fortress is as powerful as it is.
Also, something needs to be done with Air Ship. It needs to be empowered. I hate the fact that I can beat an Air Ship with a Helicopter + Gold Hull with the same amount of weapons. This is because Air Ship lacks any useful abilities. Those bee swarms aren't useful against tanks unless you melee which defeats the purpose of an aerial tank. Only semi useful against creeps and towers. Not even close to as useful as Thunder's abilities. The zapper is weak as piss... often used in kill-steal situations or creep steal. The rain has no guarantee of damaging the opponent. I've tried all sorts of weird strats with Air Ship such as advanced troop command, bombs, short ranged weapons, long ranged weapons, mines, tank only (and normal weapons that complement Air ship)... none which seem to be useful against regular old ass power builds. I find that air tank is useful ONLY when you are ahead of the weapons race. If only there was an extra item like the web launcher that works on ground units or change that bee shit ability to some ground mine that does 2% damage and stuns for 2 seconds.. that would be awesome.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.