2010-02-11, 01:18:14
Prog Wrote:muhaha96 Wrote:@prog you canĀ“t leech mana and than spawn because he will be already too far away.
How should he ever attack you then? He has to either use his spells before he gets close to you/you use your spawns, or stay completly on the defensive side (to stay away from you). Both is good for you in my opinion (not "game-winning good" alone, but good).
You don't have to avoid a Ghost Tank. If you have a Goblin Tank, Goblin Shredder, Demon Tank, Heavy Tank, Thunder Tank, Helicopter, Hunter, etc. you have a stun to break the channeling from the Mana/Health Drain. When they spawn units, you can follow up with your AoE spell and get rid of them (or damage them heavily).
The Ghost Tank is pretty gimpy 1v1, considering a majority of tanks have some form of stun to counteract the life-mana steal and some form of AoE to get rid of creeps. I rarely have any problems dealing with a Ghost Tank, especially if I have a tier two tank. After burning his skills, the Ghost Tank is left a few thousand HP down and has little to show for it.
Starcraft II
PandaBearGuy.614
PandaBearGuy.614