2010-02-11, 02:22:08
IlPalazzo Wrote:Not quite, putting t3 and t4 tanks aside - if I'm using a Goblin Tank or Heavy Tank, I'm very comfortable burning off my cooldowns when the enemy Ghost Tank reaches about 3500-5000 HP, which isn't too long of a wait considering a Ghost Tank has a 4500 HP base. The immediate direct damage from my abilities coupled with the stun duration will assure he won't have the luxury of spamming his abilities once he comes out of it.
Let's suppose this works really that way (which i doubt): You could argue the same way against thunder tank or air ship - they would do even worse as they have no chance to provide additional hp by spawns. But you can play all those tanks quite fine becouse they have unspent gold when the opponent gets heavy/gobo making compensation easy. Of course when the gobo reaches a crucial amount of poisons+porter it's hard, but that goes for every tank <10k and you can easily get another tank until that happens - you wouldn't play thunder or heavy in that situation either.
@Althend: I don't play it frequently, as I do like playing mid and in mid I like either being mobile or being able to stun, but we can give it a try if you want to.