2010-02-11, 14:57:29
Prog Wrote:jonjon Wrote:It's fair enough that Air Ship's primary attribute is mobility and speed. But what does that mean to Battle Tanks?
It means really a lot. The ability to create frequently 2v1 situations on the side lanes can't be overestimated, it can be pivotal for winning in my opinion.
jonjon Wrote:I know Air Ship is meant to be used with passive attacking strategies (ie. Troops, Mines, Creep factories).
Troops are not passive and mines and factories are rather bad with air ship. I'd play it either with short range, porter, troops, hull or ~777-999 range, porter, hull - With both strats I'm allways looking for a possiblity to port from mid to the side lanes to create 2v1s. Nearly all common air ship builds play it like that in the european bnet clangames (side lane players just looking for possible 4v2/4v3 situations in mid).
I fail to see how any of those strats would be useful on BA. No fog of war means that such a strat is bleeding obvious and would give away double kills for free. That is especially with the purchases you put forward. There are obviously better builds with the same amount of gold than what you've described.
I just used Air Tank with a huge mine last game. Great fun! Started zapping people from the moment they ran over my 6k dmg mines. Like dancing around a TP breaker. Then I switched over to a Goblin Tank with teleport. Killed some frosts quite easily
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.

