2008-04-10, 02:35:31
Every tank has a few options laid to them for playing style. Which one you take and how you play it greatly influence how powerful you are in that particular game.
The strength of the heavy tank is that he can be customized to a large variety of situations, and thus can be problematic to figth against if you cannot match his particular play style. On the other side, there can be a large number of ways to counter every given situation, hence the heavy is not IMBA, because a crafty player can be the downside of such a tank.
Very often in my games the heavy tank is among the first tanks to be chosen as mid. This is both a boon and a curse: he got a mid-tank before everyone, therefore gaining an advantage for a brief period of time (or long if he keeps his adversary straggling), but he just tipped his hand: everyone know knows there is a heavy tank and will act accordingly. Usually this means intelligent players will buy more weapons that deal more damage on a single hit (to offset the damage reduction), and probably go for a hull, which can counter the dreaded one-shot kill from it's stun skill, until a better chassis is availiable.
Personnaly, I think of the heavy tank as the "Ruy and Ken" of battle tanks: easy to use, versatile, no overwhelming weaknesses or strengths. Once you learn how they play, you find that other tanks are much better suited for special situations. Hence it is a wildcard, demonstrated by the high occurence of the tank.
The strength of the heavy tank is that he can be customized to a large variety of situations, and thus can be problematic to figth against if you cannot match his particular play style. On the other side, there can be a large number of ways to counter every given situation, hence the heavy is not IMBA, because a crafty player can be the downside of such a tank.
Very often in my games the heavy tank is among the first tanks to be chosen as mid. This is both a boon and a curse: he got a mid-tank before everyone, therefore gaining an advantage for a brief period of time (or long if he keeps his adversary straggling), but he just tipped his hand: everyone know knows there is a heavy tank and will act accordingly. Usually this means intelligent players will buy more weapons that deal more damage on a single hit (to offset the damage reduction), and probably go for a hull, which can counter the dreaded one-shot kill from it's stun skill, until a better chassis is availiable.
Personnaly, I think of the heavy tank as the "Ruy and Ken" of battle tanks: easy to use, versatile, no overwhelming weaknesses or strengths. Once you learn how they play, you find that other tanks are much better suited for special situations. Hence it is a wildcard, demonstrated by the high occurence of the tank.