2010-02-21, 00:28:14
I know it's not a really big improvement, but how about making Guard's Natural Energy skill replenish mana as well as HP. Make it go both ways too, eg. At level 5 it heals allies for 30% max HP and 30% max mana; damages enemy tanks for 15% current HP and 15% current mana.
If people still think Guard's skillset it rather weak, maybe make Natural Energy heal the Guard the equivalent amount of HP it damages to enemies. Similar to Medivac's Life Converter, but against heroes only and current HP, not max HP.
If people still think Guard's skillset it rather weak, maybe make Natural Energy heal the Guard the equivalent amount of HP it damages to enemies. Similar to Medivac's Life Converter, but against heroes only and current HP, not max HP.