2007-09-18, 22:41:52
Post your new items idea HERE
I'm sort of continuing the "Neue Items" thread in the closed german forum.
If you would suggest some ideas for new items, post them here. I suggest some item ideas just to give this thread a kick start
Recent items that have been added to Battle tanks is orbital control, hyperspace breaker and web launcher and some other items. I also thinks that web launcher have a bit long cooldown. I also find the mines a bit to expensive.
However I feel that it lacks a proper item that can effectively KILL a large group of creeps at a good range. These items are not phönix fire weapons, but activated by using the item.
Creep killer/Area of effect items
Artillery Launcher (2500) (non-tinker, non-exploder)
(Ground only) Fires a artillery shot in a small area. Does 1000 damage, 2 sec stun. 40 sec cooldown.
Mega Glaive (2750): Fires a 600 damage weapon that deals damage to units in a lane (Large glaive, wide hit). It does triple damage vs creeps. 35 sec cooldown.
Single target items (Not consumable)
I did play a very old version of battle tanks, where you could buy consumable tank shots. I wonder if it's possible the implement permanent types.
Mounted Tank Rocket (2500) (Only for ground tanks, non-tinker, non-exploder)
Fires a 2000 range rocket that does 1000 damage, 1 sec stun. 40 sec cooldown. 1 attack upgrade required. (I know this could be a trouble at start, since it can kill heli at 1 shot, so therefore I added 1 attack level requirement. Also light tank is 300 gold short from getting it at start)
Mounted Lava Cannon (5000) (Only for ground tanks, non-tinker, non-exploder)
Fires a 2000 range lava shot that does 2000 damage, 1 sec stun. 40 sec cooldown. 3 attack upgrades required.
Mounted Torpedo Cannon (10000) (Only for ground tanks, non-tinker, non-exploder)
Fires a 2000 range torpedo shot that does 4000 damage, 1 sec stun. 40 sec cooldown. 5 attack upgrades required.
I set only for ground cuz I'm not sure if those air tanks should also be able to get this items. You may perhaps think this is some sort of cheap copy of heavy tanks/demon tanks tank shot, maybe it is ^^
Special Items
Battery Charger (1500)
Boosts mp regen with 1 mp pr sec. Upgraded version gives 2 mp pr sec. (Maybe a consumable upgrade variant?)
Teleport Beacon (600) (1 charge)
Creates a 2000 hp beacon that lasts for 10 seconds and which allows you to use Control Point Teleporter to a CP or homebase. Also allows your teammates to teleport at the beacon while it's up. (Maybe that last part is a bit to imba :?)
Hangar Bays (6500) (Only for air)
Requires 5 attack and defense upgrades. Gives the launch fighter abilities for air tanks. You get a selection of 4 types of fighters you can launch. It lasts 15 seconds, 45 sec cooldown.
Launches: 9 fighters/bombers/interceptors/hunters
Each fighter has a 2x60dps phönix (plasma) fire normal weapon. Each bomber has a 75dps (bombs) weapon that targets ground only and a 90 dps (burning projectile) weapon that target structures only. ach interceptor has 2x75 dps (rocket) weapon that target air only. Each hunter has 90 dps (Hammer) hero only weapon. (They all have a 1 dmg normal attack, so they may pursue enemies, no life drain at all; for example Hunters does only attack heroes, so they pursue heroes) All weapons has 600 range.
You can give the "locusts" phönix fire weapons, and I know this is possible cuz I tested it before.
I don't know if the trader should have this. In that case it would be imba for trader to use this, since it can go invisible, so I don't think the trader can have this.
I'm sort of continuing the "Neue Items" thread in the closed german forum.
If you would suggest some ideas for new items, post them here. I suggest some item ideas just to give this thread a kick start
Recent items that have been added to Battle tanks is orbital control, hyperspace breaker and web launcher and some other items. I also thinks that web launcher have a bit long cooldown. I also find the mines a bit to expensive.
However I feel that it lacks a proper item that can effectively KILL a large group of creeps at a good range. These items are not phönix fire weapons, but activated by using the item.
Creep killer/Area of effect items
Artillery Launcher (2500) (non-tinker, non-exploder)
(Ground only) Fires a artillery shot in a small area. Does 1000 damage, 2 sec stun. 40 sec cooldown.
Mega Glaive (2750): Fires a 600 damage weapon that deals damage to units in a lane (Large glaive, wide hit). It does triple damage vs creeps. 35 sec cooldown.
Single target items (Not consumable)
I did play a very old version of battle tanks, where you could buy consumable tank shots. I wonder if it's possible the implement permanent types.
Mounted Tank Rocket (2500) (Only for ground tanks, non-tinker, non-exploder)
Fires a 2000 range rocket that does 1000 damage, 1 sec stun. 40 sec cooldown. 1 attack upgrade required. (I know this could be a trouble at start, since it can kill heli at 1 shot, so therefore I added 1 attack level requirement. Also light tank is 300 gold short from getting it at start)
Mounted Lava Cannon (5000) (Only for ground tanks, non-tinker, non-exploder)
Fires a 2000 range lava shot that does 2000 damage, 1 sec stun. 40 sec cooldown. 3 attack upgrades required.
Mounted Torpedo Cannon (10000) (Only for ground tanks, non-tinker, non-exploder)
Fires a 2000 range torpedo shot that does 4000 damage, 1 sec stun. 40 sec cooldown. 5 attack upgrades required.
I set only for ground cuz I'm not sure if those air tanks should also be able to get this items. You may perhaps think this is some sort of cheap copy of heavy tanks/demon tanks tank shot, maybe it is ^^
Special Items
Battery Charger (1500)
Boosts mp regen with 1 mp pr sec. Upgraded version gives 2 mp pr sec. (Maybe a consumable upgrade variant?)
Teleport Beacon (600) (1 charge)
Creates a 2000 hp beacon that lasts for 10 seconds and which allows you to use Control Point Teleporter to a CP or homebase. Also allows your teammates to teleport at the beacon while it's up. (Maybe that last part is a bit to imba :?)
Hangar Bays (6500) (Only for air)
Requires 5 attack and defense upgrades. Gives the launch fighter abilities for air tanks. You get a selection of 4 types of fighters you can launch. It lasts 15 seconds, 45 sec cooldown.
Launches: 9 fighters/bombers/interceptors/hunters
Each fighter has a 2x60dps phönix (plasma) fire normal weapon. Each bomber has a 75dps (bombs) weapon that targets ground only and a 90 dps (burning projectile) weapon that target structures only. ach interceptor has 2x75 dps (rocket) weapon that target air only. Each hunter has 90 dps (Hammer) hero only weapon. (They all have a 1 dmg normal attack, so they may pursue enemies, no life drain at all; for example Hunters does only attack heroes, so they pursue heroes) All weapons has 600 range.
You can give the "locusts" phönix fire weapons, and I know this is possible cuz I tested it before.
I don't know if the trader should have this. In that case it would be imba for trader to use this, since it can go invisible, so I don't think the trader can have this.