2010-05-11, 19:04:49
nice feedback, just a couple of things:
# we skipped most of the realism ingame, so hulls won't slow you down or increase your armor, for example. these items takes one slot, which could become devasting in some situations, mostly in the end of a game.
# the tank canon mostly comes in handy in the early game but looses its strength on the mid game, as the damage output isn't enough. the canon system your describing would take it's toll ingame, when you only have a couple of seconds to choose the next skill and waste too much time on it. we kept it simple. ^^
# as for teleporters, you may fake a control point teleport ( short: cptp ) which can also be used by various other skills ( check the wiki ) or buy some telebreakers.
# there are some topics about the kick system and we're currently ( again ) discussing the problem about it in the devteam section. for now, maybe try to find some privat games or use the new qualify bot. this will keep the game a bit more 'leaver-free'. ;-]
# there was never ( as far as i remember ) any effect weapons and these won't ever be implemented, just because they would surely be a 'must-have-type-of-weapon', so either give all weapons an effect or leave it out completely. further more, we try to keep the system requirements for the map low, thus keeping imports as low as possible and using only a few effects.
# we skipped most of the realism ingame, so hulls won't slow you down or increase your armor, for example. these items takes one slot, which could become devasting in some situations, mostly in the end of a game.
# the tank canon mostly comes in handy in the early game but looses its strength on the mid game, as the damage output isn't enough. the canon system your describing would take it's toll ingame, when you only have a couple of seconds to choose the next skill and waste too much time on it. we kept it simple. ^^
# as for teleporters, you may fake a control point teleport ( short: cptp ) which can also be used by various other skills ( check the wiki ) or buy some telebreakers.
# there are some topics about the kick system and we're currently ( again ) discussing the problem about it in the devteam section. for now, maybe try to find some privat games or use the new qualify bot. this will keep the game a bit more 'leaver-free'. ;-]
# there was never ( as far as i remember ) any effect weapons and these won't ever be implemented, just because they would surely be a 'must-have-type-of-weapon', so either give all weapons an effect or leave it out completely. further more, we try to keep the system requirements for the map low, thus keeping imports as low as possible and using only a few effects.
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