2010-05-11, 21:58:28
It looks longer, at it really is *g*.
I play BattleTanks since two months (or also three? I dont know
) and I have made nearly the same experience, as you told. I want to pick a point of your first post, that is really important, I think.
I dont think it is so extrem bad with all those teleporting. Yes, it really makes the game "easier" than without teleporting, but in my opinion, the problem lies not in the teleporting. Insteadt I put the blame on the "large" of the map. For me, the map is just too small. If you have speedpack (speedboost Upgraded+Teleporter) you can "fly" within 10 seconds all over the map. It is just too small, because If you have balanced teams, to controll a Controllpoint (omg...
) goes like this:
(We are in a 5 versus 5)
-> kill at least(!)2 Opponents and all your teammates must survive
-> 1 tries to lure one of the Opponents of their CP (and in the right moment to stun him, that he cannot react a short time)
-> and in all the time, there will be at least 2 CP's attaked. One will die, one will be successfull.
You need all those steps, because nearly every fight is in near of one of those 6 points at the map. In Midgame - as nearly everybody has got a teleporter - everybody can react within NO TIME, if a CP is under attak, because, he can reach his CP in nearly 0 time.
This and a few other facts (nearly all players play Killtanks and so on) kill nearly 80% of all stretegy. Pick up the lowest guy, kill him. Do it so on and if 2/3 of the enemies are dead and have respawntime >10sec, attak the CP. Then hunger them to death and win the game. Very repeptive.
I play BattleTanks since two months (or also three? I dont know

Quote:Teleports- One of my least favorite things about this game is the teleport ability between CPs. I think it really eliminates the strategic possibilities of outmaneuvering your opponents when there is a magical teleporter within 5000 distance in any given direction. It requires little forethought to just run to the nearest CP and tele to where the problem is. I think it's unrealistic and would make things much more interesting if the teleport function had a cooldown based on location instead of based on player (ie, if you tele from a CP the next person that teles from that same CP has to wait x seconds... think TF2), or that the cost of teleporting was also increased exponentially based on the cost of the vehicle just like bounty.
I dont think it is so extrem bad with all those teleporting. Yes, it really makes the game "easier" than without teleporting, but in my opinion, the problem lies not in the teleporting. Insteadt I put the blame on the "large" of the map. For me, the map is just too small. If you have speedpack (speedboost Upgraded+Teleporter) you can "fly" within 10 seconds all over the map. It is just too small, because If you have balanced teams, to controll a Controllpoint (omg...

(We are in a 5 versus 5)
-> kill at least(!)2 Opponents and all your teammates must survive
-> 1 tries to lure one of the Opponents of their CP (and in the right moment to stun him, that he cannot react a short time)
-> and in all the time, there will be at least 2 CP's attaked. One will die, one will be successfull.
You need all those steps, because nearly every fight is in near of one of those 6 points at the map. In Midgame - as nearly everybody has got a teleporter - everybody can react within NO TIME, if a CP is under attak, because, he can reach his CP in nearly 0 time.
This and a few other facts (nearly all players play Killtanks and so on) kill nearly 80% of all stretegy. Pick up the lowest guy, kill him. Do it so on and if 2/3 of the enemies are dead and have respawntime >10sec, attak the CP. Then hunger them to death and win the game. Very repeptive.