2010-05-13, 11:40:43
Yeah, the Idea sounds cool. But how to balance that? In my opinion there are some Problems:
At first: This weapon must - due to its DPS-effect - have less damage in relation to a weapon, which makes the same damage at the same range(and gold-price).
Then, the second Problem appears: DPS-Effecs can SIMPLE be knocked out by buying a "HPS-Kit" (Heal Per Second).
I know, this was just a simple example, but you can transport these problems at every effect of a cannon (also like poison, which also can slows?).
At first: This weapon must - due to its DPS-effect - have less damage in relation to a weapon, which makes the same damage at the same range(and gold-price).
Then, the second Problem appears: DPS-Effecs can SIMPLE be knocked out by buying a "HPS-Kit" (Heal Per Second).
I know, this was just a simple example, but you can transport these problems at every effect of a cannon (also like poison, which also can slows?).