2010-06-04, 15:54:18
Equiem Wrote:Random tinker will never happen and its totally unbalanced if you start to think about it...
The "pro"-mode became famous with clans, so I was very surprised that the tinker was enabled on League Beta again. But he became a typcial kick victim, since some players stigmatized him as a sucker tank. In the past I knew some players who could play a great tinker, and for example could hold the mid alone or were great support while defeding the base.
I think the tinker is too weak, so here are my suggestions:
1. Increase life for Level 0 from 200 to 203-205: A tinker with 207 hp (Level 1/2) would not die anymore by a single Electro Cannon shot, also he would survive a Level 1 Aritellery shot by a Demolisher if he is near a strategical location.
2. Increse the unit limit from 40 to 50: A tinker tower counts as 8 units, so the unit limit is already reached by building the 5th tower. So no more troops, mortars, techmechs if you build all towers, but the tinker is a supporter tank definitely and needs to operate with those.
3. Add the tinker to the random function if he is not disabled by the game mode.