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[8.70] Antigrav Jump into enemy base
#9
because the medivac is just a speed boost. you are still moving normally and limited to 522 speed. very little can stop an anti-grav jump, except for killing it. as i see it know anti-grav is one of the best starting tanks.

i wanted to right a post about how each starting take performs over time. the 3 best abilities on the anti-grav work just as good after 1 hour as they do at the start of the game. jump is still jump, area stun still stuns for long time and dimension-shift is even better late game for easy 2v1 kill. light tank, heli and demo all have damage based abilities that get old and weak when people have bigger tanks. i dont think anti-grav needs to or should be able to jump in enemy base.
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Messages In This Thread
[8.70] Antigrav Jump into enemy base - by ssl - 2010-05-31, 23:17:46
Re: [8.70] Antigrav Jump into enemy base - by ssl - 2010-06-01, 00:16:11
Re: [8.70] Antigrav Jump into enemy base - by ssl - 2010-06-14, 13:00:49
Re: [8.70] Antigrav Jump into enemy base - by benben10 - 2010-07-06, 11:44:34

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