2010-07-10, 23:13:15
But you just can prevent that enemies teleport to you, but not that they teleport away. In most situations it's used to hit-and-run.
Another way to prevent this is a cast delay, something like channeling, that u can stop a teleport with a stun
Another way to prevent this is a cast delay, something like channeling, that u can stop a teleport with a stun
Sorry for my bad english^^