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Team Balance and Game Mechanics
#2
Quote:Please stop ruining this map, it's steadily been going downhill.
Should have read that sentence first, then i would spare any answer to you

xenocide85 Wrote:Solution #1:
Modify the league beta stats so that you can keep track of a player's score independent of leaving (right now, whenever you are counted as leaving a game, be it bad internet, server split, w/e, you instantly drop like 200+ positions). This score, whether you post it or not, is what we can refer to as your "skill score" (just W:L weighted against other player's scores). Use the "skill score" as the primary metric for balancing teams during the player shuffle. Right now, even in league beta (not just qualify) at least 1 out of every 2 games is ruined b/c of an imbalance of feeders. 1 or 2 feeders are enough, esp if the other team has none. It doesn't matter if they leave 20+ minutes in, because the damage has been done.

Balance is working that way - it's using ELO-ratings not points.

Quote:Solution #2:
Implement a player swap like dota has for balancing purposes.
Not possible without rewriting BT almost completly from scratch.

Quote:Solution #3:
Fix votekick asap - this is an essential mechanism that needs to be more flexible than the precondition of afk.
working on that issue
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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Messages In This Thread
Team Balance and Game Mechanics - by xenocide85 - 2010-08-06, 20:17:54
Re: Team Balance and Game Mechanics - by eSVau - 2010-08-06, 20:41:14
Re: Team Balance and Game Mechanics - by TKF - 2010-08-27, 13:56:56
Re: Team Balance and Game Mechanics - by ArGoLi - 2010-08-28, 13:16:02

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