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Team Balance and Game Mechanics
#4
xenocide85 Wrote:Solution #4 (Most important solution):
PENALIZE PLAYERS FOR DYING. If you die, you should lose money, unless you are an exploder or if the majority of your weapons are explosion packs. There's no better way to make players accountable for their actions than to reward skill and punish noobery. If you die, you should lose money, plain and simple. The amount could be something like 25-50% of your bounty.

i like ur idea how to handle the goldloss when dieing. a bounty depending system would be nice.

on the one hand many ppl would play harder to die not so often, but on the other hand it would cause more camping, mining, longrange or mass hp gaming.
another effect is that the games lasts longer bec. of the decreased "income".
its annoying to play games with skilled or pros in balanced teams which lasts more then 1 1/5 to 2 hours!
The future belongs to those who believe in the beauty of their dreams.

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Messages In This Thread
Team Balance and Game Mechanics - by xenocide85 - 2010-08-06, 20:17:54
Re: Team Balance and Game Mechanics - by eSVau - 2010-08-06, 20:41:14
Re: Team Balance and Game Mechanics - by AGGInator - 2010-08-09, 16:48:48
Re: Team Balance and Game Mechanics - by TKF - 2010-08-27, 13:56:56
Re: Team Balance and Game Mechanics - by ArGoLi - 2010-08-28, 13:16:02

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