2010-08-24, 20:28:42
I have a new Idea for the Aura that might be better.
Name: Healing/Damage inverter (or something better)
Offensive: For 5 sec, every time an enemy gets healing he get's 1XX% of the Healing in Damage (gets healed for 100hp, he gets 150dmg, but still gets healed, so he lost 50hp, fpr example, somrthing like this.
Defensive: The same, but works for allies for dmg, so they get hp instead of losing them.
(TP-blocker still active in both modes, but only for a short time)
And again, sorry for my baaaad english
Name: Healing/Damage inverter (or something better)
Offensive: For 5 sec, every time an enemy gets healing he get's 1XX% of the Healing in Damage (gets healed for 100hp, he gets 150dmg, but still gets healed, so he lost 50hp, fpr example, somrthing like this.
Defensive: The same, but works for allies for dmg, so they get hp instead of losing them.
(TP-blocker still active in both modes, but only for a short time)
And again, sorry for my baaaad english
Sorry for my bad english^^