2010-08-28, 16:46:09
Maybe deaths should not be penalised but a low death score could be rewarded to a higher degree.
As I see it, presently "killers" are being rewarded for tactics that involve:
- seeking kills regardless of their own death score
- frequent kill stealing (or at least deliberately accepting the possibility of kill stealing)
- neglecting their tactical duties (covering of teammates, protection of towers, cps, base, tactically important positions)
This behaviour leads to:
- strengthening opponents (who kill the "killers") inversely proportional to their teammates they are stealing from (or at least denying the possibility to gather bounty)
- unbalancing the teams strength :arrow: some teammates are bound to get "smothered" and in consequence won't be able to farm properly anymore, thus are not able to put up a fight in the meta-/endgame
- strengthening only the players least able/ willing to participate in team efforts
Unfortunately those players (in my experience) are most likely to leave the game if it is not going their way (or rather to go afk) :arrow: devastating defeat
As stated above, in order to encourage teamplay and a more 'careful' play, one should at least consider to reward a low death score more.
In addition to that I'd recomment (if technically possible) a sort of assist system (as I've seen in BS X-fire), maybe even with splitting the bounty in proportion to dmg caused.
As I see it, presently "killers" are being rewarded for tactics that involve:
- seeking kills regardless of their own death score
- frequent kill stealing (or at least deliberately accepting the possibility of kill stealing)
- neglecting their tactical duties (covering of teammates, protection of towers, cps, base, tactically important positions)
This behaviour leads to:
- strengthening opponents (who kill the "killers") inversely proportional to their teammates they are stealing from (or at least denying the possibility to gather bounty)
- unbalancing the teams strength :arrow: some teammates are bound to get "smothered" and in consequence won't be able to farm properly anymore, thus are not able to put up a fight in the meta-/endgame
- strengthening only the players least able/ willing to participate in team efforts
Unfortunately those players (in my experience) are most likely to leave the game if it is not going their way (or rather to go afk) :arrow: devastating defeat
As stated above, in order to encourage teamplay and a more 'careful' play, one should at least consider to reward a low death score more.
In addition to that I'd recomment (if technically possible) a sort of assist system (as I've seen in BS X-fire), maybe even with splitting the bounty in proportion to dmg caused.