2007-07-24, 20:22:06
Unit factories were never too bad before 8.2x. They greatly increased your healing if you placed it down by an existing factory. They helped finish games by placing into enemy base once 1/3 of it was destroyed. But they always had low hp so most mid-late game tanks could easily wipe one out if it was poorly guarded. Using them early game wasn't really beneficial as it took your money and probably wouldn't help you earn it back.
However 8.2x changed the factory alot. Currantly its the best farming weapon for its price, one of the stronger pushing weapons if you do some unit upgrades. And best of all you can place it somewhere where it isnt exposed ( e.g your base) and still get large benefits.
Overall there are too many lame + slighty overpowered things about it.
You can save up 20+ of the blimp creep unit. These have a fairly long range atk that cant miss. If you micro these you have the ability to gib most tanks under 3k hp and to seriously harass anything bellow heavy tank.
They dont give any gold or exp at all, if your enemy floods the game with as many factories as possible from the start it's going to be very difficult to farm/lvl as only a small portion of the units you kill with give you anything. I know it doesn't subtract any of the gold giving units but because the spammed lane is probably going to be supported by heros its hard to not need the towers assistance in taking things down. They also protect the hero tanks from fire. Effectively reducing the gold gained by the other team.
etc etc. If you keep playing 8.21 im sure you'll notice that factories are a really really effective item nowadays.
Here's my suggestions for balancing it out a lil without taking away their charm. Don't take it as i want all my suggestions to be put in use, that wouldn't make them fair. But please do take any of my suggestions to thought.
- 5 or 10 min period before you buy a factory
- 1/2/3 gold for killing the basic/blimp & artillery/flamethrower guy. Alongside some very very low exp.
- A tank / Weapon / Item to help counter massed units. Whether its a stun ward that hits normal units only, to a tank that has a -dmg aura to creeps. Or a weapon with a bouncing or splash attack that doesnt hit hero tank or is fairly weak but decent enough to kill / weaken multiple units.
- Increase the factory hps and make them cost 5k or 6k, maybe even give the factory a cannon tower-ish missile attack. Making it more pricey but harder to destroy.
Anyways i hope you like my suggestions, please people add any thoughts to this topic.
And please vote in the poll so the mappers get an understanding on how the players think.
However 8.2x changed the factory alot. Currantly its the best farming weapon for its price, one of the stronger pushing weapons if you do some unit upgrades. And best of all you can place it somewhere where it isnt exposed ( e.g your base) and still get large benefits.
Overall there are too many lame + slighty overpowered things about it.
You can save up 20+ of the blimp creep unit. These have a fairly long range atk that cant miss. If you micro these you have the ability to gib most tanks under 3k hp and to seriously harass anything bellow heavy tank.
They dont give any gold or exp at all, if your enemy floods the game with as many factories as possible from the start it's going to be very difficult to farm/lvl as only a small portion of the units you kill with give you anything. I know it doesn't subtract any of the gold giving units but because the spammed lane is probably going to be supported by heros its hard to not need the towers assistance in taking things down. They also protect the hero tanks from fire. Effectively reducing the gold gained by the other team.
etc etc. If you keep playing 8.21 im sure you'll notice that factories are a really really effective item nowadays.
Here's my suggestions for balancing it out a lil without taking away their charm. Don't take it as i want all my suggestions to be put in use, that wouldn't make them fair. But please do take any of my suggestions to thought.
- 5 or 10 min period before you buy a factory
- 1/2/3 gold for killing the basic/blimp & artillery/flamethrower guy. Alongside some very very low exp.
- A tank / Weapon / Item to help counter massed units. Whether its a stun ward that hits normal units only, to a tank that has a -dmg aura to creeps. Or a weapon with a bouncing or splash attack that doesnt hit hero tank or is fairly weak but decent enough to kill / weaken multiple units.
- Increase the factory hps and make them cost 5k or 6k, maybe even give the factory a cannon tower-ish missile attack. Making it more pricey but harder to destroy.
Anyways i hope you like my suggestions, please people add any thoughts to this topic.
And please vote in the poll so the mappers get an understanding on how the players think.