2010-09-24, 14:36:55
Prog Wrote:Equiem Wrote:6th: The build you used has a lot of flaws. If you're going aggressive like fairly early Poison Magic usually means, its better to go Poison -> Teleport -> Troops for the same cost as 2x Poison. Either that or a more defensive/team build with Gold Hull as 2nd major item. Also, upgrade Poison Magic, in most cases you'll have them until the end of the game and it pays off. But I guess this mostly comes down to what you prefer playing with.
I think getting poison before teleporter is a mistake in general (except with antigrav probably). A poison without the mobility is useless. Mobility without poison is already very strong.
Somewhat agree. In this case I dont think a teleporter would have been a good choice over poison after a very long grind with 2 non-upgraded Basic Magic at the 20th minute. His farming would be zero or close to zero over the next 10 minutes with that setup. In another game it might have been the better choice but here I doubt it. I know this wasnt your point but I would just like to point that out

ArGoLi Wrote:i think its the decision of the player, but i would agree with prog at this point
equiem too your/my second point i was wondering why you died so noobie in some cases^^ anyway you were the best player at the end of the game
greetz
In my defence I was on the phone the first 10 minutes. Some seriously pro skill usage... :roll:
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold