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IcePrison and ThunderHammer Cooldown...
#3
I play really often the FrostRobot and I dont understand one thing:

On the one hand you have THE stun-abillity in the whole game. Mass-dmg, monderate mana-cost and only 30 sec cooldown. Nearly all Stun-Abillities have 40 seconds (i think, the heli ground-stun has only 30 sec cd, but he must go very near to the target and he has casting-time), if they dont have disadvantages like helicopter or goblin, which can use the stun only against ground-tanks.

On the other hand you have got a really cool AoE-Spell with these ice-bolts, which has also moderate mana-cost but 40 seconds cooldown, which is for that type of abillity very high.

I would slightly reduc e the dmg of the AoE-spell and exchange the cooldowns, then the Frost-Robot is In My Opinion way better balanced, then now. The 10 seconds cooldown are on the first look nearly nothing, but can sometimes turn the table of a battle...
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Re: IcePrison and ThunderHammer Cooldown... - by Ger-Dyers-Eve - 2010-10-28, 16:46:40

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