2010-11-13, 13:44:57
TKF Wrote:Advantage of tinker strategy
- They are good at holding the line
- It's hard to bring down towers alone
- They tend to creep very well when they get 3 or more towers
- You can afford weapons and better tanks at about same speed or slightly faster as lane players
- They might be important hard hitters later after retiring
Disadvantage of tinker strategy
- They tend to steal the creep income from other players, thus slowing their development
- When the towers fail to stand at first 10 minutes, the tinker becomes the weakest player
- Towers isn't mobile, enemy might circle around it
- Your teammates doesn't like you
Do you like tinkers?
Yes, if they are aware of a quick death when they start without a hull (and use the teleport abilty to dodge artillery, rockets, etc) and hold a lane/the middle with fast towers. I have already played with good tinkers who held the whole mid alone while we others could take the lanes. Sometimes, if I see someone who plays the tinker well, I buy a Tech-Mech to build up his towers faster and repair them. To claim that all tinkers are noobs just shows how very nothing some people don't understand how to play as a team.
Still the tinker is too weak because one can't random him and he hasn't been adjusted since ages due to the game.