2010-11-16, 12:53:20
Well the tower cooldown is short enough imo. Also it's ultimate doesn't give so much, but remember that the tinker is a free tank. 100 seconds is short enough as I find it very annoying when I'm going against tinkers. Towers is quite the pain sometimes. But no AoS maps which I've played so far has such an interesting hero such as the tinker which kinda gives the battle tanks flavour as holding the line role which has advantages and disadvantages.
Tinker towers are immobile, so your teammates in mid can decide to push in order to increase their own creep income. But it's usually hard for 2 players to push against 3 players.
Tinker towers are immobile, so your teammates in mid can decide to push in order to increase their own creep income. But it's usually hard for 2 players to push against 3 players.