2010-12-15, 00:41:01
Tinker is quite fearsome in a battle... If its used right! Of course its not used to all-out-fighting, because of the low HP. Especially the Teleport-Ability. Perfect for hit-and-run tactics!
(But with some hulls, it can be really nasty in other ways.)
Try to capture somthing that can teleport that far (and twice, with speed-pack). Perfect for Guerrila-Tactics.
The towers you build on the lanes can support in the beginning and give you some money, but tiners true strengh lies in the base defens(repair+hp+dmg modules LVL 5 in Protective Towers are quite usefull) and killing the enemy behind the front line. Some creeps (advanced troop command, including mortars) and the enemy will have lost half of his towers without even noticing it.
(But with some hulls, it can be really nasty in other ways.)
Try to capture somthing that can teleport that far (and twice, with speed-pack). Perfect for Guerrila-Tactics.
The towers you build on the lanes can support in the beginning and give you some money, but tiners true strengh lies in the base defens(repair+hp+dmg modules LVL 5 in Protective Towers are quite usefull) and killing the enemy behind the front line. Some creeps (advanced troop command, including mortars) and the enemy will have lost half of his towers without even noticing it.