2010-12-15, 06:54:24
Scelle Wrote:Tinker is quite fearsome in a battle... If its used right! Of course its not used to all-out-fighting, because of the low HP. Especially the Teleport-Ability. Perfect for hit-and-run tactics!teleport you need mp at least 60 for both teleport at the start it must feed or it cant get gold on creep , one good combo i rarely do is stun , go nearer to it ,use tp then and spam other on it ,then do nothing
(But with some hulls, it can be really nasty in other ways.)
Try to capture somthing that can teleport that far (and twice, with speed-pack). Perfect for Guerrila-Tactics.
The towers you build on the lanes can support in the beginning and give you some money, but tiners true strengh lies in the base defens(repair+hp+dmg modules LVL 5 in Protective Towers are quite usefull) and killing the enemy behind the front line. Some creeps (advanced troop command, including mortars) and the enemy will have lost half of his towers without even noticing it.
when it teleport = tinker win
repair+hp+dmg modules LVL 5 in Protective Towers are quite usefull , that is offensive part , the best is to see invisible like mines
firstly ,before you build that tower , ppl or creep see you , if you build behind it , you dont get $ because creep did not touch your tower + it is time wasting unless you get 3 to 6 tech mech to repair it for you on the tower
enemy will have lost half of his towers without even noticing it. , only newbies or noobs dont notice tinker because everyone know that if you leave it there ,it is going to build tower , get gold and etc , as a normal player always look at the mini map , look out for all potential threats and etc if you see a player going near that tower , hurry go defence it ,why stand there do nothing ?
i think you are playing it wrong , tinker should get a good weapon try to get close range , use teleport to farm creep then hull all the way
if it is moving the creep , it is hard to spot him , 3 or 4 hull make sure you dont die , try to hide your weapons shots like dont get energy ter..... because it shoot green stuff , get cannon shot , it is nearly invisible to see , if you are mad , go get flamer , it work best if the target is running away and in red hp
it is not really powerful , nearly same as other tank in term of threat , mini map is your best friend on spotting tinker
i said once more tinker are useless , unless you are doing all the strange or not normal tactic , you can win , if you play normally , u cant win with it