2010-12-07, 13:38:50
Velocity2k Wrote:In my opinion the tinker isn't even a "tank" and it's for free. What do you expect from something with zero cost?
My vision of tinker balance:
Give tinker 200 gold cost maybe but don't make it available from random tank list? It's unbalanced tank which cost nothing it should cost 200 gold imo at least. And 200 hp and not more than that so it can be easily killed without hull. If the mappers think it's to little to give them 200hp with 200 gold cost maybe max 300hp then.
Otherwise I see no reason it should be improved.
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Tinker towers work well in mid with teamwork which helps keeping the tinker towers alive while holding a line of defense. A tactic which works very well against tinkers is heavy tanks with mortars, siege packs and mortar teams bought at CPs. If the enemy picks different tactics and let him live the first 20-30 mins of the gme they should expect the tinker to buy hunter or a better tank depending on how much weapons he have invested.
But buying a couple of cheap mortar teams at start and crushing the tinker towers at the very beginning works best which usually forcing him to buy a cheap tank. All who plays tinker really hates that and will cripple that player greatly since it's very annoying for a tinker to never have a tower standing.