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Team Balance and Game Mechanics
#12
Penalizing current gold for dying however would cause players to seek having "0 active gold" at all times since then you could die and not lose anything. Players that die usually buy cp tp (75 gold) and early on thats like 25%-50% of their bounty anyway. A better way to handle it would to just make cp tp cost more as time passes. Somebody suggested earlier that players should be rewarded for not dying, perhaps a kill streak system (increased bounty for every kill made in a row without dying) could be implemented, that however does pose all of the problems that hb posed.
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Messages In This Thread
Team Balance and Game Mechanics - by xenocide85 - 2010-08-06, 20:17:54
Re: Team Balance and Game Mechanics - by eSVau - 2010-08-06, 20:41:14
Re: Team Balance and Game Mechanics - by TKF - 2010-08-27, 13:56:56
Re: Team Balance and Game Mechanics - by ArGoLi - 2010-08-28, 13:16:02
Re: Team Balance and Game Mechanics - by UnifiedDoom - 2011-01-27, 05:12:13

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