2007-08-07, 18:33:18
Some guy noted in a recent game that factories were a "game-breaking combo" and, while I don't believe this to be true, they are a rather significant advantage. I think the best shot we have for balancing them is to have them reduced to their original cost (2200? or close to that) and original use (2 marines), then have it upgradeable for another factory's worth (if it's 2200 to buy, then a 2200 upgrade) for what we have now. Makes it so that factories can be used as healing bases or unit spawners, but the cost is more balanced this way.
Also, I suggest being able to self-destruct them, especially because of the 3-factory limit. Since some players might want them only as a temporary base, it would be great if they could get rid of the old one (if they're at the max) and place a new one farther up, even if it costs them.
Also, I suggest being able to self-destruct them, especially because of the 3-factory limit. Since some players might want them only as a temporary base, it would be great if they could get rid of the old one (if they're at the max) and place a new one farther up, even if it costs them.
DPS > Range, 'nuff said.