2011-04-01, 14:47:32
091846 Wrote:RaptorXI Wrote:One teleport beacon for each at a time would not too strong in my opinion, most cp attacks with the beacon work because the defenders don't react fast enough or don't teleport together (and then die one by one). Also possible to "nerf" would be a warning like a message (like "Player abc123 has built a Teleport Beacon") and/or blink in Force color where.
at least one ppl have brain that said it is not overpowering , i think the mapper is doing the prefect job of making it , even through i build it ,but no one in my team use it because cp with teleport beacon alway get destroy due to allies dont want to defend it
pubs have no team work , it feel like i build it , it is to save that 75 per teleport fee
even there is warning that cp is being captured , pub will not go and defend it , that why my team lose a lot of cp because they all only know how to feed and attack
So people who think it is overpowered don't have brain? Go play in the mixer!
Pur or priv, it doesn't change anything. A well organised team can take cp in 3sec. Guess what? The time to telep to your cp is 3sec.
I am so good that I don't even need to type -rc because I never die !