(2011-04-28, 21:57:52)Prog Wrote: hi progg : D
The main problem with exploder is the way we calculate point changes after a game by using the gamestats. The high kill/death counts do not fit into this system very well. Tinker does not have this problem.
I want all to understand me well. It's great that explo is banned. With noob team this tank can overturn the game. Against good team - just few tp breakers and explo doesn't exist. 2 simple.
But imo saying that not the tank but players who plays it is problem is going around the topic but not touching it. Great most of people doesn't know how to play tinker and won't know. One can say with hight probability that those proportions won't change.
Fact is that tinker ruins the game, team income etc. in about 80% games.
Fact is that most of players can't play tinker.
High probably that this won't change.
Saying that it's players foult is right but doesn't fix the problem.
Leaving problem unfixed is bad:) (1 problem with tinker - that it's towers blocked other tanks was solved against btanks physics imo. Makeing towers transparent is destrying the physics model. i mean is there any other transparent solid object in btanks? tinker is engineer so the tower isn't magic)
I'll say it again. If there's no way to ban tinker from the league let's try to make it's life timed. On a second thought i think 15 mins would be better than 20. That will solve problem with idiot tinkers that doesn't change tank. Still there will be problem with creeping at mid since the tinker steals aboyt 70% of creep.