2007-08-14, 07:54:40
Nothing is imba when there is a counter.
Of course, the counter would be the enemy buying factories.
One thing to remember when building a competitive map: build for clan wars, competitive play, and experienced teams. Don't build for noobs.
When both teams build factories and upgrade, there is no imba. There are other problems though.
Now, being an experienced DotA player (Orochi- @ Azeroth, Clan TDA Ban Appeals Moderator), I have a good deal of insights into the meta-game.
Problem: Factories are a do-all. They farm for you. They push for the team. They gain you XP when you sit on your ass in the base.
Solution: When you buy a factory, it belongs to the team, not you.
Problem: Factories are super-deadly when combined with upgrades. Let's be honest here: if you've got three factories out with no upgrades, it's gonna suck.
Solution: When you upgrade, the ENEMY team also gets a notification that their enemies are upgrading. This can let cue them in on upgrading themselves.
Problem: Factories are too easy to obtain and too hard to destroy.
Solution: Make them cost more (BOO), or make them have a long cooldown in the shop.
Of course, the counter would be the enemy buying factories.
One thing to remember when building a competitive map: build for clan wars, competitive play, and experienced teams. Don't build for noobs.
When both teams build factories and upgrade, there is no imba. There are other problems though.
Now, being an experienced DotA player (Orochi- @ Azeroth, Clan TDA Ban Appeals Moderator), I have a good deal of insights into the meta-game.
Problem: Factories are a do-all. They farm for you. They push for the team. They gain you XP when you sit on your ass in the base.
Solution: When you buy a factory, it belongs to the team, not you.
Problem: Factories are super-deadly when combined with upgrades. Let's be honest here: if you've got three factories out with no upgrades, it's gonna suck.
Solution: When you upgrade, the ENEMY team also gets a notification that their enemies are upgrading. This can let cue them in on upgrading themselves.
Problem: Factories are too easy to obtain and too hard to destroy.
Solution: Make them cost more (BOO), or make them have a long cooldown in the shop.