2007-08-14, 22:40:49
Well, in the context of a competitive game where both sides are bound to get factories and upgrade, it is balanced.
Like I said, the main problem right now would be the player-specific advantages it gives, like gold and experience.
One big problem right now is experience gain is map-wide with regards to enemies that your own units kill. That's a potentially big problem because you can get factories or a troop control, then farm XP and money while sitting on your ass in your own base and never dying.
There's a lot of ways you could do this, I guess.
One way you could approach it is by upgrading factories individually, but making the upgrades a lot better. This would allow for better counter abilities, since people could attack an upgraded factory specifically.
Upgradeable factories would be alright. I think it'd severely destroy the allure of buying a factory, but hell, that might be a good thing.
As far as upgrading troops goes, I wasn't even aware that it gave increased income. That makes it a lot tougher. To be honest, I don't think most players are aware it increases income. People are upgrading enough now that they know it's vital for the team and not just a way to get more money.
Like I said, the main problem right now would be the player-specific advantages it gives, like gold and experience.
One big problem right now is experience gain is map-wide with regards to enemies that your own units kill. That's a potentially big problem because you can get factories or a troop control, then farm XP and money while sitting on your ass in your own base and never dying.
There's a lot of ways you could do this, I guess.
One way you could approach it is by upgrading factories individually, but making the upgrades a lot better. This would allow for better counter abilities, since people could attack an upgraded factory specifically.
Upgradeable factories would be alright. I think it'd severely destroy the allure of buying a factory, but hell, that might be a good thing.
As far as upgrading troops goes, I wasn't even aware that it gave increased income. That makes it a lot tougher. To be honest, I don't think most players are aware it increases income. People are upgrading enough now that they know it's vital for the team and not just a way to get more money.