2007-08-14, 23:58:29
Bishounen Wrote:As far as upgrading troops goes, I wasn't even aware that it gave increased income. That makes it a lot tougher. To be honest, I don't think most players are aware it increases income. People are upgrading enough now that they know it's vital for the team and not just a way to get more money.Usually that's how a Trader ends up being so successful: trade some, buy a couple factories, trade some more, upgrade the troops, bam. If you are able to max out the upgrades quickly, you can probably get about 32-34 upgrades, which means you're getting nearly 100% of the creeps' income in addition to the five-minute intervals. Supposing the game's even gone on that long, you can wait a few minutes and pull out a Frost- or Infernal-Bot, or just buy a couple nukes by swapping to Tinker and back. Simply put, upgrading is a serious method of gaining cash.
We could make it so that upgrading the creeps gives you a permanent aura that enhances the creeps' movespeed or attack speed or something. One upgrade = 5% IAS or +2 IMS (or both). It'd turn you into a walking barricade. Gold-wise, you could make it so that the player gets +50 gold per five-minute interval. Either or, I wouldn't do both. Keep the reinforcement gain and I think it might work out.
The major problem with factories is that, although they were infinitely-spawning before, now they have units that can actually kill things often. Perhaps the upgrades can be more like deciding what creeps you want to spawn (2000 base, 500 for two marines, 750 for commander, etc) with a certain maximum for how many per factory. Just a thought: I have no idea if that would be abused.
DPS > Range, 'nuff said.